I will be starting to collect data on this, Ill publish it here soo. However after practicing on my map for comparatively similar amounts of time to another similarly sized standard aim map, I feel my aim is much more accurate. However I think I made a shocking discover, most of which is anecdotal since I don't have enough time yet to make a numerical statistical comparative study. This not only to increase vertical aim and muscle memory, but also to increase complexity with having to visually keep track of more potential angles from above/below as well has horizontally. Introducing verticality to aim maps for a more consistent aim in all axes?Ī problem in all "aim" style maps, with a potential solution?Īfter playing to much and many aim maps, I realized that my flick shots were only accurate horizontally so I tried making a map that made your opponent spawn on a different vertical level than you.
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